They will learn and improve over time, eventually you will be able to send them across the whole universe. The profiles they make will increase as they get more experience. Also when they are just set to trade in a single sector their profiles will be limited to what they can make in that sector, sometimes this might be nothing at all.
They do better as a local or universe trader. Per page: 15 30 Date Posted: 28 Oct, am. Posts: 4. Discussions Rules and Guidelines. Does a single station have more than one price for a specific good?
It sounds like MK2 does not really do anything more than MK Could someone please explain this to me? I am still fairly new to this game. Showing 1 - 15 of 18 comments. Lonely care bear View Profile View Posts. MK2 shoud have Transfer Freight via Drones ability. Originally posted by zanosg :. Originally posted by Luminaire :. Last edited by Lonely care bear ; 6 Apr, pm. Zoran View Profile View Posts.
Originally posted by FrostDust :. I think it's better to equip it fully. Like for times if something is getting wrong. Just an example A Xenon- or a Kha'ak-invasion starts in this sector where he is.
If I see, my ship is under attack I give personally a command to jump out of the scetor. There is no real sense to let destroy your ship from others also if it's less equipped. Finally it's your money and only you have to decide what happens to it. Silicon will be low for the first few expansion stages and later on they will still be very useful, as you most likely will get yourself some tech fabs, some of them requiring silicon.
But check your sectors carefully, look for shortages and then decide on what station to build. Have a look at Rhonkar's Hindsight. In my game they have no energy supply.
A solar power plant could be helpful there. If you set a ship as its homebase and let them only sell the EC it will deliver the Split sectors too. I know EC weren't the money source, but it's better than nothing, especially at the beginning. Funny, I just discovered this about 20 minutes ago.
Pumping my split faction required blowing a bunch of them up. If I take out the pirate base in the neighboring sector, will they stay gone. Not sure how to build my rep with them back up. I'm sure there is no requirement for anything except trade softwares for sector trading, but I am also sure you need at least 25MJ of shield for universe trading.
The fight command softwares allow the UT to keep a stock of fighter drones doesn't apply to ST , having a jumpdrive and nav soft of course is needed to jump away in an emergency. As for stations: look for gaps in the market, but be warned that the split sectors are quite large, so anything that needs larger cargo and therefore a slower ship: beware.
Also anything that has large numbers of items such as ECells also ends up suffering as your traders take ages to make each trip. Because of this I find split sectors quite unprofitable compared to Argon and teladi sectors. You could do with power plants in some of the boron sectors which are missing them, and while it may be different for you, my glutinous Terrans seem to have 4 sectors with 4 of each of the food fabs in them, causing a catestrophic surplus and an ecell shortage; maybe you can use that to your advantage?
No, they will be back again, probably elsewhere in that sector, after a while don't know how long.
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